The catalogue
Concepts
only we have
Every game in the catalogue is broken down into modes designed for Live: chat plays, votes and triggers the action. Zero passive lives.
Game universes
Exclusive modes
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Mont Chiliad
Mont Chiliad is the agency's most played GTA V concept, and the easiest to grasp: drive all the way to the top of the biggest mountain in the game. What makes it special is that the audience plays too. During the stream, gifts sent by viewers trigger actions in the game: some help the creator, others send them backwards. Nobody has a command to type — sending a gift is enough for the effect to happen on screen.
Train
Train is one of Streamline's three GTA V concepts. It runs on the agency's FiveM server, with a dedicated overlay, and puts the Los Santos train at the heart of the game. Like the agency's other concepts, it is interactive: gifts sent during the stream trigger actions in the game. The creator is not playing alone in front of a spectating chat — they play with it.
The Ramp
The Ramp is the agency's most accessible GTA V concept, and the only one of the three that does not go through the FiveM server: it installs directly on the creator's PC. The principle comes down to vehicles and a ramp — you launch, you jump, you land, and the audience steps in. The Streamline bot provides the setup tutorial, the win counters and the related resources.
TNT VS
TNT VS is the duel format of the Minecraft catalogue, and the only concept in the agency that pits two creators against each other. What makes it distinctive is the asymmetry: the two players do not receive the same thing. One takes the bonuses sent by the audience, the other takes the penalties. Every gift therefore weighs on one side of the scale or the other, and the two communities are not playing the same game.
One Block
One Block takes one of the best known Minecraft formats: the player starts on a single block suspended in the void, which regenerates every time it is broken. Everything you get comes from that block, and you have to build around it. In the agency's version, the audience joins in: gifts sent during the stream act on the progression. The server is created and configured by the Streamline bot, which also walks through the launch.
Interactive Fortnite
Interactive Fortnite is the most direct concept in the catalogue: the creator plays a normal match, and the audience presses the buttons for them. Every gift sent during the stream triggers an action on the character. The cheapest ones make them shoot or dance; the most expensive ones drop their weapons, close the game, or uninstall it. That escalation is what gives the format its tension — and its humour.
Mario Interactive Tower
Mario Interactive Tower is exclusive to Streamline Agency: no other agency offers it to its creators. The principle is a tower — build it as high as possible, or stop it from falling — while the audience steps in with every gift. It plays solo or versus another creator, and carries a multiplier system that changes the value of wins mid-run.
Streamline Royale
Streamline Royale is the agency's in-house concept: an arena in which everything that happens comes from the audience. Every gift sent during the stream spawns units, adds elixir, or activates a temporary bonus. The creator does not run the battle alone — they work with what their community sends them, at the pace it is sent.
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